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Welcome! - Printable Version +- Phoenix Garden (https://roysforum.com) +-- Forum: V11 game and content (https://roysforum.com/forum-107.html) +--- Forum: V11 Game, Updates (https://roysforum.com/forum-108.html) +---- Forum: V11 Miscellaneous Mods/Uploads (https://roysforum.com/forum-133.html) +----- Forum: ReShade presets (https://roysforum.com/forum-134.html) +----- Thread: Welcome! (/thread-589.html) |
Welcome! - The End - 11-25-2023 If you use use ReShade with V11, and have nice tweaked "Presets" you'd like to share, upload them here ("ReshadePreset.ini" should be in your "Binaries" folder.) INSTRUCTIONS: Download this alternative ReShadePreset.ini" file from [To see links please log-in or register here] (10.3K)Run V11. On the Options page, select your API (if you chose "DirectX 10/11/12" or "Vulkan", you will need to use the Vulkan API I provided [To see links please log-in or register here] .)(First time users or to make this your new default): o Be sure to back up your existing "ReShadePreset.ini" file before replacing it. o Download/Extract the "ReShadePreset.ini" file to your Binaries folder. o Run ReShade Setup, browse for your "TK17-500.001.exe" file. Click Next. o Select your preferred API. Click Next. o Select "Modify". Click Next. o Browse for your "ReShadePreset.ini" file if necessary. Click Next. o Click Next again. Don't change any checked boxes. Filters will download automatically. o Click Finish. (If you already have ReShade installed): o Rename the "ReShadePreset.ini" file (eg: "ReShadePreset_v2.ini".) o Hit the "Home" key to bring up the ReShade Menu. o Click the top line where it says "ReShadePreset". o Locate and load your renamed ini file. This preset works best in DX9/OpenGL Modes WITHOUT SHADERS. ![]() ![]() ![]() RE: Welcome! - ziomaaal - 01-02-2024 For Linux users: I see that the topic of ReShade has come up, so I'll interject my three cents. The original ReShade under Linux will not work. However, there is a way to do it - VkBasalt. It's best to check the repository for any ready packages. If not, vkBasalt can be downloaded from this page: [To see links please log-in or register here] There is an instruction on how to use it after compilation. A sample configuration file is also provided. I checked it and it works fine for me. However, if we do not want to edit everything manually, the GOverlay tool comes to the rescue, with which we can set vkBasalt by clicking the mouse. GOverlay project website: [To see links please log-in or register here] Of course, for everything to work, you also need shaders. Just download them from the website: [To see links please log-in or register here] Later, in the configuration, indicate the paths where the shaders and textures were downloaded. The game will start a little longer, but the effects will be visible. The effects can be turned on or off at any time with the HOME key. To run the game with vkBasalt, I suggest creating a bash script that looks something like this: Code: #!/bin/bash |