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VideoWall and an Audience WIP - Printable Version +- Phoenix Garden (https://roysforum.com) +-- Forum: VX game and content (some content are compatible with V7.5) (https://roysforum.com/forum-4.html) +--- Forum: Klub 17 Mesh/Script Addon (https://roysforum.com/forum-74.html) +---- Forum: Room Addons (https://roysforum.com/forum-81.html) +---- Thread: VideoWall and an Audience WIP (/thread-602.html) |
VideoWall and an Audience WIP - trashy - 12-08-2023 Update December 22 Stripclub Final Have you ever wanted to fill a few of the empty seats in a room Most of the time you don't need an audience like I did for the Stripclub Importing Flat screen gave me the idea, basically you can inject any single mesh single texture object into any room Why not Static Models? The Klub 17 Re-named the default Stripclub Added 4 small Flatscreens and 2 Wall size for video Imported 2 dozen static models and some new props, stage equipment etc.... All accessible from Room Options Tab Preview Room Options [To see links please log-in or register here] The default Room Object script must be modified Several ReadMe that explain everything it should be easy Download If you installed previous mod delete it Script Mod and ActiveMod Textures [To see links please log-in or register here] Some extra Animations [To see links please log-in or register here] I had issues with H5 and video for flat screen still haven't solved Flat Screen you have the option of using Video or Hook 5 animations RE: VideoWall and an Audience - trashy - 12-09-2023 You can inject all the static models you want the problem is how to manage them. Preferably you want individual control over each one, show and hide and possibly change location. What I'm attempting to do Location is set in the mesh script. Looking for an in game option to set position and rotation Setting location in game, you might be able to work from a single model database available in all rooms. I'm kinda lost Current setup Add mesh scripts to the room, position and rotation set in script Modify AcRoom script, this imports mesh into the room Modify your ActiveMod script Add them to Room Objects script so you can show and hide To change location modify the mesh script and reboot the game I need a break from the Stripclub. May try filling some of the empty seats in the Stage Room next RE: VideoWall and an Audience - The End - 12-09-2023 (12-08-2023, 12:13 PM)trashy Wrote: Very interesting. I watched the entire "video". You rely heavily on Hook5, which means VX. It would be interesting to see what you could achieve with V11 sans Hook. Re: Why the videos fade to black over distance, I suspect that's due to a "range" parameter on the video wall. Hook 5 lighting (set in each room's LevDef file) has a "range" parameter and I suspect video does as well. It will also (IIRC) switch off instantly if you try to reflect video in a mirror (ditto for two mirrors facing each other.) Tip re: The dance & walking poses you used: People rarely move in absolute 100% perfect sync. You can improve the realism of the pose using "TKX_Utils". Move all keys to the right one or two frames (using "Frame Ins/Del" on the "Pose Tools" tab) then shift the keys for individual models left or right one keyframe to move them slightly out of sync. It should make the movement look slightly more realistic. ;) RE: VideoWall and an Audience - trashy - 12-10-2023 (12-09-2023, 09:03 AM)OysterMug Wrote: I have not looked at V11 in over 2 years and that was a quick look In the beginning I was Using H5 3d Objects for static Models I just barely touched on this at the end of the video All static models are now mesh script injected into the room With Out Hook 5. It should work for V11 I've wondered about that myself Dance poses I intended to be synced, the walking poses however, thanks for the tip I use TK Utils for things like Position and Rotation, add random life, cleaning poses, don't know what half the tools are for There's lots I could do to improve my models, poses, sequences etc.....There's only one thing stopping me Not enough time! Too many things to do I usually have to cut it off somewhere and just move on Video: I tried adding lighting parameters to the VideoWall, will look at range and see what I can figure out You could probably tell from the video I have more questions than answers I have a little spare time for now, won't last long. Still have lots of content to organize and upload. RE: VideoWall and an Audience - trashy - 12-10-2023 I'm going to give away the big secret A single layer mesh and a single texture and you can inject any object into a room Download Deleted You must see this Extract to Addons and take the plane out for a test flight [To see links please log-in or register here] I pushed it to extremes with 30 static models for an audience in the Stripclub Manipulating Position and Rotation in game is the ultimate goal OysterMug is right I was too vague with my comment 2 static models occupying seats on the Airplane The secret is it must be a single layer mesh I have not looked at V11 in almost 2 years, curios to know if it works RE: VideoWall and an Audience - The End - 12-10-2023 (12-10-2023, 02:36 PM)trashy Wrote: What do I do after putting it in my Addons? I launched a stock/unmodded copy of VX (with H5 installed) and tried a couple of rooms (including the Stripclub) in "Freemode" and nothing was different. I also tried it in V11 to see if anything happens but I get nothing. :( RE: VideoWall and an Audience - daspex - 12-10-2023 Btw. You can also inject any static mesh into a room via “AppImport“ function in the ACRoom.bs file. Also VidWalls are easy to insert via “greenscreen.bs“ without hook5 which can play .avi format. RE: VideoWall and an Audience - trashy - 12-10-2023 (12-10-2023, 03:51 PM)OysterMug Wrote: Sorry! My Bad, I was being funny. " take the plane out for a test flight " 2 static models occupying seats on the Airplane Just a mesh script and a texture nothing more, it should work in V11 RE: VideoWall and an Audience - trashy - 12-10-2023 (12-10-2023, 06:03 PM)Daspex Wrote: Imported more than 30 models with AppImport, It seemed to be more stable and worked better with Room Objects "Show and Hide in game". I injected the 2 into the Airplane with an Update script just to show how simple it could be Hook 5 and VideoWall Greenscreen AVI fades to black at a short distance Trying to resolve the issue is how I discovered you could attach 1000 frames or more Hook 5 and 1000 frame animation is a heavy load on resources but it does look good Importing Flatscreen for VideoWall gave me the Idea to import static models One thing leads to another I'm just following the trail of bread crumbs RE: VideoWall and an Audience - The End - 12-11-2023 (12-10-2023, 07:16 PM)trashy Wrote: Ah. Works in VX. But unfortunately not in V11 (probably due to Code Protection.) Have you installed V11? The Team needs feedback to help developers. |